![]() ![]() It is unknown what portdata.dat in StarDat.mpq, but portdata.tbl only shows lines for Flag1 to Flag8. Looking at the portdata.dat file from BrooDat.mpq shows that there are the standard 8 flag color portraits from 82 to 89, but at 106 to 109, there is additional flag portrait data for Players 9 to 12 (9 being Green, 10 being Bright Yellow, 11 being Tan, and 12 being "Blue", which is actually Light Blue, the color used by Neutral/World). Uniquely among units, the flag uses a different portrait for each player to determine the color of the flag seen on the portrait. This can be spawned in-game using triggers, but will crash the game when clicked. There is a flag that is inaccessible from the default map editor, but is used in some multiplayer maps. Unlike the Cargo Ship and Raider, this one is classified as a building, so the Scout will always face north. Unlike many of the cut units, this one is safe to place and use. This unit also features an unused attack that does nothing. It is likely that the Independents would have used this to construct Raiders, Cargo Ships, and Gunships. It is located under the "Neutral" files, alongside the other Campaign-only buildings, suggesting it was for a Campaign mission. Graphics for the Starbase can be found in the game files. It has the portrait of a Marine (NAdvisor as listed in DatEdit) and an undefined, non-functional weapon. In-game, the Starbase has the appearance of a Scout, thanks to the mix-up up above, but with a very large placement circle. There is a name mix-up in the game files it is listed as Independent Starport in DatEdit, but the picture in neutral is listed as "p". (Source: StarCraft Wiki) Independent Starport/StarbaseĪn Independent structure that was cut from the final version. There was one Gunship hero unit known as Greedo, which is a reference to the Star Wars character. ![]() After that, the Gunship became only used by the cut race "Independents" as they used the old outdated Terran technology. However, it was found that the Wraith could deal out a similar amount of damage to capital ships while evading most defensive battery attacks. Small, dynamic, high-speed fighters such as the Wraith were developed instead. Gunships were once Terran vessels meant to be used in conjunction with capital ships, such as the Battlecruiser. They appear as an oddly static version of the Protoss Scout, all the other unused units listed here will crash the game. Only the Cargo ship, the Raider, and the Independent Starport can be placed in the game. This is probably the most concrete evidence supporting the fact there was originally a fourth race in development. The Civilian is also listed here as well, hinting that he also may have once been an Independent Unit before being made a Terran Hero instead.Īlso, if one opens any map or creates a new map in SCMDraft 2 (an unofficial StarCraft map editor), when looking at the options for players 'Independent' is listed there in the Race selection for every player. The portrait itself is the Terran Science Vessel, hinting that originally he would have been their Advisor. ![]() It does not appear on said buildings because the listing points towards the standard Marine portrait instead. While this does appear on certain buildings, there is actually a fully rendered portrait for it. They even have their own Advisor listed in the game: "NAdvisor". It's possible that it only showed up in the campaign and/or custom maps. These suggest that there may have been a fourth race in development, which may not have even been able to be controlled by the player. Hidden inside the game files are many units that are all listed as "Independent Buildings", "Independent Units", or "Independent Heroes". Although she exists as a unit, she uses the Corsair's sprites but is much weaker and has a Dark Templar unit's wireframe. Raszagal is probably the most incomplete unit. Like Tassadar, Aldaris has an attack but unlike Tassadar he has no abilities and lacks voice-overs. Tassadar and Aldaris share stats so if one is modified the other is affected as well. ![]() This illusion can easily be seen if the player selects them before the mission ends). In said mission, Tassadar's unit is used instead but through some clever use of triggers, it's made to look like it's actually Aldaris (this is actually used for a number of "non-existant heroes" in Brood War, such as Raszagal. However, his actual unit goes unused, even in the Brood War mission "The Insurgent". Please fix this.Īldaris was originally intended to be a unit. There's a whole lotta words here, but not enough pictures. ![]()
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